I-Meta Exec Ithemba Intsha Ye-VR Izonamathela

I-Meta Reality Labs' uChris Pruett usanda kwethula ukuhlolwa okusangulukisayo kwemboni yemidlalo e-GDC, ephawula isikhathi esinzima kakhulu esiseza. Ukuphawula kwakhe kunesisindo esibalulekile somkhakha wemidlalo ye-VR, lapho ukugcinwa kwezibalo zabantu ezibucayi zentsha ye-VR kuyinto okugxilwe kakhulu kuyo. Izihloko ezidumile zokudlala kwamahhala njenge-Gorilla Tag seziphenduke amasango kubasebenzisi abasebasha abanesabelomali esilinganiselwe. Leli su liyisisekelo sethemba le-Meta lokwakha ikusasa elisimeme endaweni yobuchwepheshe obugxilile.

Lena i-Lowpass ka-Janko Roettgers, incwadi yezindaba esempambanweni ehlala ishintsha yezobuchwepheshe nezokuzijabulisa, ethengiselwa ababhalisile be-The Verge kanye ngesonto.

Isimo Semboni Yezokudlala: Isikhathi "Esinzima". "Yisikhathi esinzima kakhulu embonini yemidlalo." Umqondisi wemidlalo ye-Meta Reality Labs uChris Pruett akazange akhulume amazwi lapho ebuyela ku-GDC ngenkulumo yakhe yaminyaka yonke mayelana nesimo sokudlala kwe-VR kuleli sonto. “Sengineminyaka ecela ku-30 ​​ngikulo mkhakha,” usho kanje. "Lesi yisikhathi esinzima kakhulu engake ngasibona." Umbono wakhe ugcizelela izinselelo ezisabalele, kusukela ekugcwaleni izimakethe kuya ekushintsheni kwengcindezi yezomnotho. "Kunzima kuwo wonke umuntu," kugcizelela u-Pruett. "Kunzima nge-VR. Asivikelekile." Lokhu kwamukelwa okumsulwa kuza phakathi kwesizinda sokudilizwa kwemboni yonke kanye nokuvalwa kwesitudiyo.

Izinselele Zakamuva ze-Meta ku-VR UPruett ukhulume la mazwi ezinyangeni ezimbili ngemuva kokuthi i-Meta inqamule imisebenzi ehlobene ne-VR engaphezu kuka-1,000 futhi yakhansela amaphrojekthi ambalwa. Lokhu kuncishiswa kubonisa i-pivot yamasu ebanzi ebheke ekusebenzeni kahle nasekukhuleni okuzinzile. Enkampanini etshala izigidigidi kumbono wayo oguquguqukayo, lezi zimo ezingokoqobo zigqamisa ibhalansi ethambile phakathi kwamaphrojekthi wesikhathi eside wokuvelela kanye nokusebenza kwemakethe yanamuhla. Manje sekugxilwe kakhulu ekugcineni abasebenzisi abakhona, ikakhulukazi abantu abasha.

Kungani Intsha Ye-VR Ingabantu Ababalulekile Ukuziphatha kwentsha eqinisweni elibonakalayo kuveza ithuba eliyingqayizivele. Lokhu kudalwa kwabantu kuvame ukufika kusenesikhathi ukuze kwamukele izinkundla ezintsha zokuxhumana nabantu nezokudlala, ukwakha izitayela nezinkambiso zomphakathi. Ukuze i-VR ikhule ngale kokuzilibazisa okuyi-niche, kufanele ibe ingxenye evamile yokuphila kwabasebenzisi abasha. Isu le-Meta libandakanya ukuthwebula lezi zethameli kusenesikhathi ngokufinyelela okufinyelelekayo, okubandakanyayo.

Isu Lokungena Kwamahhala Lokudlala Imidlalo efana ne-Gorilla Tag ibe nesandla kulo mzamo. Imishini yabo elula, ukugxila komphakathi, futhi, okubaluleke kakhulu, ithegi yentengo engu-$0 isusa izithiyo zokungena. Entsha enemali encane etholakalayo, lezi zihloko ziyisethulo esihle kakhulu se-VR. Imigomo ebalulekile ye-Meta yilezi:

Ukutholwa: Ukuthola amahedisethi kubasebenzisi abasebasha. Umshado: Ukubagcina bebuya nsuku zonke. Indlela yokwenza imali: Ekugcineni ibaguqulela ekubeni amakhasimende akhokhayo kokunye okuqukethwe.

Lo modeli ubonisa amasu aphumelelayo kumageyimu eselula, lapho ukufinyelela kwamahhala kuholela emiphakathini emikhulu kanye nemali engenayo kamuva.

Indlela eya Phambili ye-VR Gaming Naphezu kwezivunguvungu zamanje, inkulumo ka-Pruett yayingekhona nje kuphela ngenhlekelele kanye nobumnyama. Igqamise ukuvuthwa kwemboni okudingekayo. Isikhathi sokuthola imali kalula namaphrojekthi aqagelayo siyaqina. Onjiniyela nezinkundla ezifana ne-Meta manje kufanele balethe inani elingaguquki. Lokhu kusho ukuthi:

Ukudala ama-loops adlala indima ebalulekile ahehayo. Ukukhuthaza imiphakathi ye-inthanethi eqinile, neqondile. Ukwakha ilabhulali yokuqukethwe ehlukahlukene enikeza isikhalazo sesikhathi eside.

Impumelelo incike ekudluleleni ngale kwento entsha ukuze ube inkundla yokudlala nokuxhumana.

Ukwakha i-Sustainable Metaverse Ukugcina intsha ye-VR namuhla kuwutshalomali ku-metaverse yakusasa. Laba basebenzisi bazochaza isiko namamodeli ezomnotho e-VR yomphakathi njengoba bekhula. Uma izinkundla zingakhuthaza ukwethembeka manje, zimi ukuze zakhe isisekelo somsebenzisi esidingekayo semihlaba ebonakalayo eyinkimbinkimbi nenwebekayo. Inselele iwukuzulazula ekuwohlokeni kwemboni yamanje ngenkathi kutshalwa imbewu ukuze ikhule esikhathini esizayo.

Isiphetho: Ikusasa Lilenga Ngokulingana Isikhathi samanje "esinzima" kwezemidlalo siwukuhlolwa kwengcindezi okubalulekile kwento engekho ngokoqobo. Ukugxila kwe-Meta ekugcineni intsha ngemidlalo efinyelelekayo, yezenhlalo iwukubona ngokucacile ukuthi ikusasa le-VR lincike kubasebenzisi abasha banamuhla. Nakuba indlela igcwele izinselele, lelisu lokuqala lokubala labantu lingase libe ukhiye wokwakha i-ecosystem egxilile ehlala njalo. Ikhono lomkhakha lokuzivumelanisa nezimo futhi linikeze inani langempela lizonquma ukuthi i-VR iyashintsha yini isuka kubuchwepheshe obuthembisayo ibe into evamile. Ulibona kanjani ikusasa le-VR yomphakathi kanye nokuthuthuka kwemidlalo? Ukuze uthole okwengeziweimininingwane ephambili ekumpambanweni kobuchwepheshe namasiko edijithali, hlola ukuhlaziya kwakamuva namathrendi ku-Seemless. Funda udaba oluphelele eThe Verge.

You May Also Like

Enjoyed This Article?

Get weekly tips on growing your audience and monetizing your content — straight to your inbox.

No spam. Join 138,000+ creators. Unsubscribe anytime.

Create Your Free Bio Page

Join 138,000+ creators on Seemless.

Get Started Free